![]() Using pioneer for cutting trees, plowing and building roads will be a good idea as soon as you have some 5 colonists in the new world. He wouldn't be able to produce much more than he has to eat anyway, as he's a non-expert working on a non-plowed and probably forest terrain. Because the central square usually produces only 2 food units, you'd have to use one of the colonists as a farmer instead of doing something useful. You start with 2 colonists - a pioneer and a soldier. ( This doesn't apply to the picture above, which wasn't created by me, and is CC-NC-SA) If you publish modified versions somewhere, I'd like to be informed, so we don't end with a lot of versions out of sync. ![]() You may do whatever you want with this document (copy, modify, profit), as long as the attribution is preserved. I'll fix it when I'll have some extra free time or when the hell will freeze, whatever comes first (probably the latter). ), usually very late at night, so don't expect coherence or good language from it. It has been edited chaotically (oh, it doesn't work like that, edit, edit. This document may contain errors and strategies different from those suggested may be successful too. By the way the Colonizopedia contains a few really awful mistakes (Expert Farmer/Fishermen mod is +2 not +3, minimum population required for some building is wrong etc.). If you're interested in game mechanics, you'll need to crosscheck it with the the Colonizopedia. This document also includes a description of major portions of the game mechanics, especially those that aren't described well in Colonizopedia. While I'm not aiming at that level of excellence with this document, I want to provide a good set of tips to enhance your gameplay. Master of Magic has a great one, and FreeCiv wiki is one of the best such documents for any game (FreeCiv is technically not one of the classics, but it's extremely close to Civilization I and II in gameplay). ![]() I'm writing this document, because Colonization seems to be the only of the classic strategy games without a good FAQ. If you have anything to add, just comment the post. Other than reformatting I didn't change anything in it since 2005. I'm reposting it to my blog, now with format changed from plain text to HTML. It was published on a few different servers, but it seems it disappeared from them all. When a building requires tools, buy it right before the completion of the building(effectively buying tools from Europe).This is something I wrote a few years ago.Transport tools, muskets and horses from Europe without occupying a ship's hold: equip these to colonists in Europe and transport them.Save your first 150 gold to buy horses and equip a scout and visit as many indian settlements.Clearing a forest may reveal a resource.Indian converts can't be changed to free colonists until a founding father is recruited.there are 2 turns per year and the last year to declare Independence is 1800. Indian converts can't found new colonies or get professions.Check level of improvement in a profession due to practice: Right click on the unit in the city view.Units on a ship can board another ship only via cardinal directions.Petty criminal as scout may become seasoned scout by visiting a lost city rumor.Trying to build a road/plow on a tile in indian territory automatically tries to claim that tile, until if Peter Minuit is recruited.custom difficulty settings do not apply (the new game starts with the highest standard difficulty) tested: happens if there are existing files with custom settings, if these are deleted, the new custom setting work.If the number of the colony is a little bit bigger and larger than others, it means that the colony have enough liberty bell to sustain another colonist without production penalty.Angry and Hateful attitude can not be improved except with the appropriate founding father. Factors influencing relations with indians: difficulty level, proximity of settlement, missionaries(establishing missions in other settlements of the same indian nation improves attitude in the current settlement), trading(more specifically BUYING WITHOUT HAGGLING), troop movement, tile improvements, land acquisition, proximity of soldiers.This is a working 1.8 java version running on Windows XP too. When trying to launch install: "The application you are trying to install requires a 1.8 version or later of the java platform. ![]()
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